Lord Of The Rings Video Games
We're all familiar with The Lord of the Rings, whether it be in a book or film form. J.R.R Tolkien was the man who started it all, writing the original books in the fifties, and before there was even a whiff of a live-action film in the works, folks had already tried to make a buck by turning his series into a game. Many have tried in the subsequent years, some have succeeded.
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The Lord of the Rings: War in the North. Play as some nobodies in this floppy appendage to the films, that shows you parts of Middle-Earth lore previously unseen in the games or movies. The hope with War of the North was that it could capture some of the co-op magic of Snowblind's Baldur's Gate: Dark Alliance games on PS2. Oct 10, 2017 Top 10 BEST & WORST Lord of the Rings Games! Subscribe: // TIMESTAMPS BELOW Have a Top 10 idea? Submit it to us here! The Best Lord Of The Rings Video Games THE HOBBIT. Australian studio Beam Software made a number of LotR games. THE RETURN OF THE KING. The second of EA’s brawlers based on Peter Jackson’s film trilogy was. THE THIRD AGE. Yes, I mean it. This game has one of the dumbest boss battles of all.
And then there came Peter Jackson. His vision for a trilogy for The Lord of the Rings was loved worldwide, and the Return of the King even went on to win a jaw-dropping eleven Oscars at the 2004 Academy Awards - including Best Picture. If making Lord of the Rings games was popular before, things went into overdrive afterward.
- Pages in category 'The Lord of the Rings (film series) video games' The following 16 pages are in this category, out of 16 total. This list may not reflect recent changes.
- 5 Best: The Lord Of The Rings: Battle For Middle-Earth II. The mechanics were good and responsive - a must for any RTS worth its salt. Even the graphics were polished to the point of perfection. It went on to win a slew of awards the year it came out, and was one of the top-selling PC games in 2006.
As with most video games series or franchises, there are winners and losers - some great titles, and some that you ought to avoid at all costs (or risk your own sanity). I'm here to help you break them down — so you never make the wrong choice again. So let's don our Gondorian goose-fletched arrow quiver and our Lothlorien cloak of semi-invisibility and get into it - here are the 8 Best and the 7 Worst The Lord of the Rings games on the market. Anduril for the West! Guthwine for the Mark!
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Start Now15 Best: Middle-Earth: Shadow of Mordor
Monolith Studio's Lord of the Rings: Shadow of Mordor is the first on our list and arguably one of the best things to ever come from the LOTR mythos. In the game you play a Gondorian ranger named Talion in the years leading up to the War of the Ring (shorthand or the events of the books in The Lord of the Rings). As a ranger, you are assigned to the Black Gate with your family, to keep an eye on those pesky orcs in Mordor. At the beginning of the game, (spoiler alert) your entire family kicks the bucket, including you. Thanks to a vengeful wraith, you are spared from death and given a change to take revenge yourself on the Dark Lord's lieutenants - the Hammer, the Tower, and the Black Hand.
Enter the Nemesis system - developed by Monolith specifically for the game, where you go around Mordor causing havoc and creating individual stories as you encounter Orc captains - creating nemeses on the way. The gameplay is straightforward ass-kickery - kind of like if Assassin's Creed took place in Middle-Earth. You weave between packs of orcs, taking them apart with a bow, sword, and oversized knife. You can also switch between ranger and wraith form as you like. Cheque, please.
14 Worst: The Hobbit
Dear Lord, what evil stanky thing gave birth to this toothless entry into our list? The horribly misguided The Hobbit, by Inevitable Entertainment, came out before most of the other games on this list (trying to get ahead of the curve but failing miserably). I'm desperately trying to not create some horrid joke using the developer's title, but..come on, could we all not see this coming? Rushed games usually never end up as intended. It's almost like its failure was inevitable - doomed to fail you might say. There I said it, now we can move on.
This cartoonish adaptation of the adventures to the LOTR's prequel, The Hobbit, plays like a game designed for three-year-olds and feels like it's written by a drunken gaffer with sweaty hobbit-feet. It's far too easy, and far too basic. Yes, it's tirelessly faithful to its namesake, but if you just wanted to recreate the story exactly as written.why not just read it?
13 Best: Lord Of The Rings: The Third Age
And now we come to one of the most original titles in the list: the much loved Lord of the Rings: The Third Age. This particular entry is noted for being one of the few LoTR games to be a turn-based RPG - think Final Fantasy meets LOTR. And it works surprisingly well. While it opens up the story and the mythos behind Middle-Earth, the gameplay is fun and compelling, delivering an overall enjoyable experience. Is it the best LoTR game out there? Certainly not. But is it up there? You bet your case of Sylvan wine it is.
The game allows you to build a team made of different races and take them to battle - there is an Elf, Dwarf, Man, and of course, Wizard. Is the gameplay derivative and reminiscent of Final Fantasy X - okay, sure? But the graphics and story are both quite good, and as backstory to the One Ring, it's captivating.
12 Worst: Lord Of The Rings: Conquest
Where did this game go wrong? At first glance, it's all over the place. One of the later adaptations in the spectrum of LOTR video games, it follows much the same formula as Star Wars: Battlefront, and for good reason - it's made by the same people. You can play as Good or Evil —beginning as a grunt at both ends— hacking and slashing your way across Peter Jackson's interpretation of Middle-Earth during the War of the Ring. The game play is formulaic and boring, forcing you to use the same combos again and again until you can't decipher friend from foe. Sure, you can ride mounts, and occasionally you get to play as a hero - like Gandalf the White, but those are few and far between.
The graphics are nothing to shout about either -they look tired and texture-less- especially the heroes. Better steer clear of this one, folks.
11 Best: Lego: The Lord Of The Rings
Ah, Lego adaptations - where would we be without you? The Lego: Lord of the Rings games are nothing short of whimsical enjoyment. Taking you through Pete Jackson's vision from The Fellowship right through to the end. Like many of the other Lego games of similar franchises, you get the quirky cutscenes, the lego piece collecting, and the general silliness that we know and love.
It's run of the mill in that sense, but delivers on all the beats of the films - keeping the gameplay fun and fresh. You know where you're going, and you know where you've been, but it's never boring. Spinning the dark world of LOTR into a Lego funhouse is surprisingly great.
10 Worst: JRR Tolkiens The Lord Of The Rings Vol. 1 (SNES)
Okay, so this one isn't exactly the worst game ever, but it sure as heck isn't great. It was reviewed when it came out in 1994 and given a somewhat disrespectful 6.6 out of 10. Critics called it a series of 'long, indistinguishable romps' with poor character support AI and, as is becoming a trend with our 'worst' games, a low difficulty. The graphics, given 1994 aren't anything to shout about either, the characters being too small to distinguish. It's a slow paced RPG with very deliberate and plodding playstyle. Just plain dull, really.
And then there's the problem of fetch quests, where you just need to go out of your way to gather some special item - if the rest of the game is dull, then these side quests are a 'beat your head into a wall repeatedly' kind of dull.
9 Best: The Lord Of The Rings: The Two Towers
Ah, we all remember the good old days of PS2/Xbox/GameCube. Hurling endless ranged weapons as either Gimli, Legolas, or Aragorn at our poorly rendered opponents was a delight. This game delivers exactly what all the excited little boys and girls who had seen the movies were looking for - a hack and slash romp, focusing on combos, ability trees, and kicking the stuffing out of mindless orcs. This is, really, along with its sequel, ROTK, the quintessential games in the entire series. They sold very well in the day, and for good reason - they allowed you to traverse Jackson's constructed world. Where Conquest failed, The Two Towers got it right - you play as heroes rather than grunts, and when you cut swathes through the enemy, it feels just so good. You get to live out your fantasy on the small screen.
The graphics were fine, the story was virtually non-existent, the gameplay was fun and fierce - exactly what a Lord of the Rings game should aspire too.
8 Worst: Lord Of The Rings: War In The North
Once again, this game was divisive. There are people out there that will defend it to the death - whether it is the expansive world, the tone, or the fact that it has an intriguing backstory. Still, the fact remains: this game is NOT good.
First off, there's the mindless gameplay - everything that was fun about the previous entry is taken away from this title. Made by Snowblind Studios, it was released between Dark Souls, Skyrim, and Uncharted 3, which might excuse its poor sales, but definitely not the game itself. The fighting is repetitive, and takes few risks, forcing you into a third-person box, of light or heavy attack, ducking, rolling and more. The usual suspects.
Beyond that, there are a number of game-destroying bugs found throughout, and that is just unacceptable, people.
7 Best: The Lord Of The Rings: The Return of the King
And now we're back to the greatest hits. ROTK is an excellent continuation of the success of The Two Towers hack and slasher, expanding on what made the first game a success. Namely, beating up the bad guys in interesting ways, sticking pretty heavily to Peter Jackson's LOTR films, and allowing you to pilot some of the most loved heroes in all of the Fantasy genre. The game has multiple storylines, following most of the cast of characters; players follow three main story threads through the highs and lows of the War of the Ring.
What's wrong with the game? Well, it's a little short, despite the increased story and environment interactivity. The graphics, gameplay, cutscenes, and audio were all critically lauded, which is great, but nothing can truly be perfect. Still, this goes down as one of the all-time best installments in the franchise.
6 Worst: The Lord Of The Rings: Aragorn's Quest
Yeesh. When some games aim high, others go low - often to disastrous effect. Lord of the Rings: Aragorn's Quest was aimed at smaller children, and took away the teeth that had lent itself so well to other titles. The story is a simplified version of the original trilogy, and is bloodless, and far too straightforward and simple.
The game is too easy, people. How many times do I have to say it? Challenge is part of the fun of video games -don't spoon feed success to people, especially younger gamers- you know what happens when you do that? You get millennials. You're welcome.
The game, as it unfolds, is nonsense to those unaware of the complexities of the either the films or the books that the story is predicated upon. While not absolutely horrible, it does no favours to the intricate plot of the series. The fighting is straightforward, the story is truncated and plodding at the same time, giving it a 'cliff notes-y' yet tedious feel, and it doesn't do anything unique with itself. It's simply a less interesting version of other games that already exist.
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5 Best: The Lord Of The Rings: Battle For Middle-Earth II
Ah, whoever's idea it was to turn LOTR into an RTS deserves a bloody award. I remember waiting for the game to come out in the early days of high school - and how awesome it felt to be commanding entire armies like those I had seen in the movies. As far as RTS go, Battle for Middle-Earth II is great. Most of the criticism the game received had to do with multiplayer - it was unbalanced as all sin, but that can be forgiven because its campaign mode saves the day. Taking the story into your own hands, changing history - playing as Good or Evil, as Elves, Orcs, Dwarves, Gondorians, Rohan, was endlessly fun. The mechanics were good and responsive - a must for any RTS worth its salt. Even the graphics were polished to the point of perfection. It went on to win a slew of awards the year it came out, and was one of the top-selling PC games in 2006.
4 Worst: The Lord Of The Rings: War Of The Ring
It is fitting to put the two best LOTR RTS games as bookends onto this, the worst. This game was unaffiliated with the Peter Jackson films - which in 2003, when The Two Towers and other affiliated EA games were out, was a huge mar on its reputation and design. It is essentially, a Middle-Earth rendition of Warcraft III, which —while Blizzard's title was an excellent game— could not save this title from being derivative and odd. The design and look of the units and the world makes one think the game is more of a Mod of Warcraft III rather than its own game. Sure, it was 2003, but that's no real excuse.
The title seems opportunistic at best, and at worst, entirely dependent upon the success of Warcraft as a model game. Simply put, elves, dwarves, and men don't mine for ore in the world of LOTR, and seeing it happen is slightly jarring. This game is the deformed alien hybrid of two great franchises - but much like in ancient Sparta, such an abomination should likely have been thrown off a cliff after birth.
3 Best: The Lord Of The Rings: Battle For Middle-Earth
The original Battle for Middle-Earth is nothing if not a textbook film franchise RTS. Being the first installment in the BFME series, this game set a precedent for a sequel, which merely copied everything the first did right - which was a lot. Although it was only a few years after Warcraft, and only one after War for the Ring, it seemed worlds apart - thanks to its SAGE engine, which was developed by Hybrid Graphics Ltd. It allowed for better textures, and more adaptive shadows, which gave the graphics a sense of reality that other games of the same generation could not achieve. Compared to Battle for Middle-Earth, War for the Ring looks a decade older.
It was fairly standard fare for an RTS of its era, however, and didn't get too experimental. EA LA wanted to deliver on tried and tested concepts for a good player experience within Pete Jackson's world. Using the character and art design from the films, BFME delivered in spades.
2 Worst: The Lord Of The Rings: The Fellowship Of The Ring
Developed by WXP Games for the Xbox, PS2, GBA, and Windows, TFOTR game was the first in a long line of games hurried to production, and it was by far the worst. Featuring deadening graphics, a lackluster and rudimentary combat system, and a slavish interpretation of the story, this game just plain sucks. Two sequels were planned, but because of the horrid reception the game received, those ideas were hastily shelved. Although a financial success, selling 1,000,000 units, it was outsold in the following years four times over. Much of its meager success had to do with it being the only game about LOTR on the market at the time. One imagines it would have done much worse pitted against a competent title from the franchise.
The most generic of all the worst games in the franchise, TFOTR bit the dust hard, and taught future developers an important lesson - gameplay cannot be an afterthought, even when dealing with a popular franchise such as Lord of the Rings.
1 Best: The Lord Of The Rings Online
At last, we come to it, la piece de resistance, the best title in The Lord of the Ring's long history of video games: The Lord of the Rings Online. What makes it so excellent? Well, for starters, it's an MMO, which during its inception, was a world ruled by World of Warcraft and Guild Wars. When LOTRO came on the scene, it delivered what long-time franchise fans had always wanted - to create their own story within the world of Middle-Earth. No other game, despite many attempts, even came close to that. Being able to pick between halfling, man, dwarf, and elf, and then go on into the wide world of LOTR was no gimmick - it was fundamental to the experience most players were seeking.
So what did it get right - gameplay and design wise? Well, the MMO-style of play is very popular, both PVP and PVE, and the game made several inroads in regards to this. The most well known are the captivating Monster Play, where players travel to a PVP zone where one can choose to take part in an unending combat between Good vs. Evil as either side - an enemy or your own character, whose level is immediately set to level 20.
Though it came out in 2007, you can still download it and play it today - that alone is some kind of testament to its value. In fact, it is the third most played MMO in the world.
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The Lord of the Rings: The Two Towers | |
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Developer(s) | Stormfront Studios |
Publisher(s) | EA Games |
Director(s) | Hudson Piehl |
Producer(s) | Scott Evans |
Designer(s) | |
Programmer(s) | Steve Kojder |
Artist(s) | Margaret Foley-Mauvais |
Platform(s) | PlayStation 2, Xbox, GameCube, Game Boy Advance, mobile phone |
Release |
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Genre(s) | Action, hack and slash |
Mode(s) | Single-player co-op multiplayer(GBA) |
The Lord of the Rings: The Two Towers is an actionhack and slashvideo game developed by Stormfront Studios for the PlayStation 2 and Xbox. It was ported to the Game Boy Advance by Griptonite Games, to the GameCube by Hypnos Entertainment, and to mobile by JAMDAT. A version for Microsoft Windows developed by Ritual Entertainment was cancelled during development. The game was published on all platforms by Electronic Arts. Originally released in North America for the PlayStation 2 in October 2002, it was released in November 2002 for the Game Boy Advance, in December 2002 for the Xbox and GameCube, and in May 2003 for mobile. In November 2003, EA released a sequel, The Lord of the Rings: The Return of the King.
The game is an adaptation of Peter Jackson's 2001 film The Lord of the Rings: The Fellowship of the Ring and his 2002 film The Lord of the Rings: The Two Towers, which was released shortly after the game. As it is not an adaptation of J. R. R. Tolkien's The Two Towers, the second volume in his Lord of the Rings novel, anything from the novel not specifically mentioned or depicted in the films could not be represented in the game. This is because, at the time, Vivendi Universal Games, in partnership with Tolkien Enterprises, held the rights to the video game adaptations of Tolkien's literary works, whilst Electronic Arts held the rights to the video game adaptations of the New Line Cinema films.[7] EA chose not to publish a game based on Jackson's The Fellowship of the Ring film, instead incorporating some of the plot and footage into their The Two Towers game, which was released a few weeks after Vivendi's The Fellowship of the Ring game, a licensed adaptation of Tolkien's novel The Fellowship of the Ring.
The Two Towers received a generally positive response, with critics praising the re-creation of sets and scenes from the films, and the epic scope of some of the battles. Some, however, criticized the game for being too short and the combat overly repetitive. The game was a financial success, selling almost four million units, and outselling Vivendi's The Fellowship of the Ring game, which sold just over one million.
- 2Synopsis
- 4Reception
Gameplay[edit]
The Two Towers is a hack and slashaction game played from a third-person perspective. The game features levels taken either directly from scenes in The Fellowship of the Ring and The Two Towers films, or based closely on elements from the films. For example, the levels during the defense of Helm's Deep are very similar to the corresponding scenes in the film, but a level in Fangorn Forest in which the player fights orcs, Uruk-hai and trolls is original to the game. For most of the game, the player is free to play as Aragorn, Gimli or Legolas. In the game's main opening level, however, set at Weathertop, only Aragorn is playable. Isildur is also a playable character in a tutorial level set during the Battle of the Last Alliance. All subsequent levels can be played with any of the three characters. Often, the two characters not chosen as the player character will appear as supporting NPCs.[8] Upon completing the game with all three characters, the player can play through every level with Isildur. In the Game Boy Advance version, which is played from an isometric three-quarter top-down view, the playable characters are Aragorn, Legolas, Gandalf, Frodo and Éowyn, with Gimli available as an unlockable character once the player has completed the game with two other characters.[9]
Although all three characters have different weapons and combos, their basic fighting style is the same. Each character has a quick attack which does minimal damage and can be easily blocked, and a fierce attack, which does more damage, but is slower and leaves the player vulnerable to attack. Only fierce attacks can break enemy shields. Each character also has a ranged attack, a 'killing move' (which can be used to instantly kill downed enemies), a parry (which can deflect enemy attacks), a knock back (which pushes nearby enemies away), a jump back (in which the player character jumps back away from the enemy) and a devastating attack (a charged fierce attack).[10] Combos are an important part of combat, with each character having access to a unique list of combos, which are achieved by stringing specific button presses together.[10] Additionally, each character is more skilled at a particular type of combat; Aragorn is the strongest and most balanced character, Legolas is better at ranged combat, and Gimli has strong melee and ranged attacks.[11]
Combos, as well as health increases, and stronger ranged and devastating attacks must be purchased between levels in the skill upgrades screen. During each level, the player will be continually graded on the skill with which they dispatch enemies; 'Fair', 'Good', 'Excellent' and 'Perfect.' The more skill with which the player kills, the more experience they acquire. The player's skill is measured by an on-screen meter which increases as the player dispatches enemies. To avoid the meter dropping back down, the player must avoid being hit, and must kill enemies using a variety of different methods. When a player reaches a Perfect level, all of their attacks increase in strength, and the experience from each kill is doubled. However, Perfect status only lasts for a brief period of time.[12] At the end of each level, the player is then given an overall rating based on their performance, and awarded the corresponding number of upgrade points to spend on new combos and stronger attacks. The better the player has performed during the level, the more upgrade points that will be made available.[13] Certain upgrades only become available for purchase once a player has reached a specific experience level.
In the GBA version, each character has fifteen active and passive skills that can be unlocked and upgraded as the player gains experience. One of the active skills, for example, is 'Summon'; Gandalf summons a Great Eagle, Aragorn summons either Legolas or Gimli; Legolas summons Gimli; Frodo summons Sam, and Éowyn summons Éomer. Passive skills include the ability for Aragorn to wield two swords at once, to hit enemies with his shield, and to throw his sword at nearby foes. Legolas can gain a quickdraw skill, as well as the ability to shoot multiple arrows at once. Every time the player increases in level, they can attribute points to strength, accuracy, health, defense, and courage. Additionally, Frodo has the ability to use the One Ring to turn invisible, but he can only do so for a certain amount of time before attracting the attention of Sauron. The game also features co-op multiplayer through the Game Boy link function.[9]
Synopsis[edit]
Background[edit]
The game is presented against the background of the history of the One Ring. At the dawn of the Second Age, after the defeat of the Dark Lord, Morgoth, the elves of Eregion forged the nineteen Rings of Power to help themselves, the dwarves and men rule Middle-earth. However, the elves were unaware that Sauron, Morgoth's closest ally, had survived his master's defeat, and in the guise of Annatar had been the one who taught the Elven-smiths, led by Celebrimbor, how to forge the Rings, whilst, in secret, he forged his own One Ring in the fires of Mount Doom, a Ring far more powerful than any of the others. However, in order for the One Ring to be powerful enough to control the other Rings, Sauron had to transfer most of his power into it. As soon as he put it on, the elves became aware of his ruse, removing and hiding their Three Rings, which Celebrimbor had forged without Sauron's aid. Sauron waged war on the elves, conquering much of Middle-earth and killing Celebrimbor. Thus began the Dark Years, when Sauron took possession of the remaining sixteen Rings, giving seven to the dwarves and nine to men in an effort to corrupt them. The dwarves proved relatively immune to the powers of the Rings, acquiring only a greed for gold, and becoming unconcerned with events in the wider world. Men proved less resilient, and the nine kings given the Rings become the nine Ring-wraiths, or Nazgûl, led by the Witch-king of Angmar.
In his ongoing efforts to conquer Middle-earth, Sauron regained the allegiance of many of Morgoth's servants from the First Age, and successfully corrupted Númenor. However, in doing so, he expended a great deal of his power, and lost the ability to ever again assume a pleasing disguise. Returning to Mordor, he regained his strength, eventually capturing Minas Ithil. However, realizing that if they did not join together, Sauron would destroy both men and elves, Elendil, High-King of Arnor, and Gil-galad, High-King of Noldor, formed the Last Alliance of Men and Elves, and attacked Sauron in his fortress, Barad-dûr. The alliance was victorious, with Isildur cutting the One Ring from Sauron's hand. However, although presented with a chance to destroy the Ring forever, Isildur, already beginning to succumb to its corruption, chose not to do so. As such, although Sauron's physical form was vanquished, his spirit, bound to the Ring, survived. Some time later, Isildur was attacked and killed by a band of orcs, and the Ring was lost in the river Anduin for over two thousand years.
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Meanwhile, during the Third Age, a still weakened Sauron covertly established a stronghold at Dol Guldur. In response to this undetermined evil, the Valar sent five Maiar to Middle-earth. Taking the form of wizards, they were led by Saruman. Unsure of the origin of the evil power in Dol Guldur, the wizard Gandalf was sent to investigate. However, Sauron hid from Gandalf, waiting for four hundred years before returning. Around the same time, the One Ring was found by a Hobbit named Sméagol, who became utterly corrupted by it, living in the caves of the Misty Mountains, and physically transforming into a creature known as Gollum. For five hundred years, Gollum was consumed and corrupted by the Ring. Eventually, Gandalf was able to determine the evil presence in Dol Guldur was indeed Sauron. Gandalf reported back to the White Council, but Saruman dissuaded them from moving against Sauron. Only when he learned the One Ring may be in the vicinity of the Gladden Fields did Saruman agree to attack Sauron, hoping to find the Ring himself. The Council drove Sauron from Dol Guldur, unaware that he knew the Ring had been found. Just prior to Sauron's departure, the Ring passed to another hobbit, Bilbo Baggins, who used it to assist in the victory of elves, men and dwarves at the Battle of the Five Armies. Sixty years later, Gollum was captured by orcs, and taken to Mordor, where he was tortured into revealing the owner and location of the Ring; Bilbo Baggins of the Shire. In the meantime, Bilbo had left the Shire to live in Rivendell, and upon the advice of Gandalf had (very reluctantly) given the Ring to his nephew, Frodo Baggins. With the information given him by Gollum, Sauron, still unable to take physical form, thus sent the Nazgûl to the Shire to retrieve the One Ring. Frodo, and his friends, Samwise Gamgee, Peregrin 'Pippin' Took and Meriadoc 'Merry' Brandybuck managed to escape the Shire and make it to Bree, where they encountered the rangerAragorn, the last surviving descendent of Isildur, and rightful heir to the throne of Gondor. Aragorn vowed to protect the hobbits on their journey to Rivendell.
Plot[edit]
After a tutorial level in which the player controls Isildur during the Battle of the Last Alliance, the game begins with Aragorn, the protagonist of the game, (voiced by Viggo Mortensen) stating 'I am Isildur's heir. Not Isildur himself. My fate is my own.' He then rides to Helm's Deep where he awaits the attack of Saruman's army of orcs and Uruk-hai. Atop the battlements he tells Éowyn (Carole Ruggier) of his encounters with the enemy prior to his arrival. Shortly after he first met the hobbits, the group stay at Weathertop for the night, but are attacked by the Nazgûl. Aragorn successfully drives them off but not before Frodo (Elijah Wood) is stabbed by the Witch-king with a Morgul-blade. The party reach Rivendell, where Frodo is healed. The Council of Elrond then form a fellowship of nine to bring the Ring to Mordor to destroy it; Frodo (who will carry the Ring), Sam, Merry, Pippin, Gandalf, Aragorn, Boromir, Legolas and Gimli.
Attempting to cross the mountain Caradhras, a snowstorm causes an avalanche, closing the pass. The party reluctantly decide the only way past the Misty Mountains is to go under them, via the goblin mines of Moria. They arrive at the Doors of Durin, but are attacked by the Watcher. After slaying the creature, they continue into Moria. Inside, Gimli (John Rhys-Davies) is horrified to learn that his cousin Balin is dead. In the Chamber of Mazarbul, the Fellowship finds Balin's tomb and a record of how the dwarves lost the mine to the goblins. The fellowship is then attacked by a hoard of goblins and a cave troll. The party manage to fight off their attackers and get to the exit, but on their way across the Bridge of Khazad-dûm they are confronted by a Balrog, and Gandalf (Ian McKellen) sacrifices himself to allow the others to escape.
Soon thereafter, they reach Amon Hen, and the fellowship fragments. Aragorn allows Frodo to leave with the Ring and make his own way to Mordor. As they are ambushed by a group of Uruk-hai, Aragorn, Gimli and Legolas (Orlando Bloom) protect Frodo, giving him time to escape with Sam. Meanwhile, Boromir is left alone to protect Merry and Pippin. He is overwhelmed by the numbers, and is fatally wounded by the Uruk-hai leader, Lurtz. Merry and Pippin are then taken captive by the Uruk-hai. Before Boromir, dies, Aragorn, Legolas, and Gimli reach him and vow to avenge his death. They kill Lurtz and set out in pursuit of Merry and Pippin. This brings them to Fangorn Forest, where they encounter a wizard. Initially believing it to be Saruman, they soon realize it is Gandalf, who has been resurrected by the Valar. Merry and Pippin are also safe, having escaped their captors and come under the protection of the entTreebeard.
Meanwhile, Gandalf explains there is now an alliance between the two towers of Barad-dûr in Mordor and Orthanc in Isengard, home of Saruman, who has sent out legions of Uruk-hai and orcs to ravage the countryside of Rohan, whose king, Théoden, has been rendered virtually comatose by Saruman's magic. Gandalf, Aragorn, Legolas and Gimli race to Edoras, where Gandalf frees Théoden from Saruman's spell, and it is decided that the inhabitants of Rohan shall make for Helm's Deep, a fortress which has never been breached. Gandalf leaves to get additional help, promising to return 'at the turn of the tide.' Meanwhile, on the path to Helm's Deep, the travelers are attacked by orcs riding Warg, but Aragorn, Legolas and Gimli are able to fight them off.
The game then returns to the opening, with Aragorn and Éowyn on the battlements. The women and children are taken into the caves, as Saruman's army arrives, and the Battle of the Hornburg begins. Initially, the defenders are able to hold off the attackers, but the Uruk-hai blast a hole in the outer wall using explosives, through which hundreds of Uruk-hai and orcs flood. After the women and children retreat deeper inside, the defenders move to the courtyard to attempt to defend the door to the Great Hall. After a lengthy battle, the sheer numbers of attackers prove too much, and everyone retreats inside. Arargorn, Legolas, Gimli, Théoden and the remainder of the Rohan warriors prepare to make a suicide charge out of the Hall, but as they do, Gandalf arrives with a vast army of Rohirrim, attacking the Uruk-hai and orcs from behind whilst the others attack from the front. Saruman's army is decimated.
After the battle, Gandalf warns Aragorn that this is only the beginning of hostilities. However, he points out that Sauron fears Aragorn, as he knows of Aragorn's bloodline, and that he can inspire the men of Gondor. He also says the forces of good have one major advantage over Sauron; the Ring is hidden, and that they should attempt to destroy it has not entered Sauron's mind. He expects them to use it as a weapon, never imagining it is being brought closer to him every day.
Development[edit]

— Scott Evans; producer[14]
Development of the game that ultimately became The Two Towers began in February 2000, at which time Electronic Arts were tentatively planning to publish a game based on, and coinciding with the release of the 2001 film The Fellowship of the Ring. New Line Cinema sent EA a copy of the script for Fellowship, as well as storyboards, concept art, and some very early trailers. In June 2001, by which time it had become apparent that a game based on The Fellowship was not going to happen, members of Stormfront Studios and EA Redwood Shores traveled to New Zealand to spend a week on the set, concentrating on the work being done for the 2002 film The Two Towers. Whilst in New Zealand, they also visited Weta Workshop, which were handling all of the special effects and props for the films. Several more visits to both the sets and Weta followed, and as late as July 2002, Stormfront remained in regular contact with the production team to ensure the game matched the finished film as closely as possible.[8]
In an October 2002 interview with IGN, producer Scott Evans addressed why the development team had decided to make an action game, as opposed to a role-playing game, arguing,
our core design goal was to immerse players in the world of Middle-earth and allow them to relive the most memorable moments of The Lord of the Rings films. We knew early on that the best way to deliver that to players was to center the game on an action experience.[15]
Evans also explained that from the earliest stages of development, the team had access to rough cuts of the film, digital models and textures from the visual effects department, motion capture data, sound effects, soundtrack material, still photography from the set, Alan Lee and John Howe's pre-production concept art, and material from the props department.[15] In the case of animating the character of Aragorn, the developers even had Viggo Mortensen and the film's swordmaster, Bob Anderson, came into the studio and perform some of the sword fighting techniques from the film, enabling the development team to recreate the physicality of the character exactly, frame by frame.[14]
The game was officially announced on February 19, 2002, when EA revealed that although it would be multi-platform, it was initially being developed by Stormfront Studios for the PlayStation 2. They revealed that players would be able to control Aragorn, Legolas and Gimli in full 3D environments taken directly from the films.[16] On May 16, EA announced a Game Boy Advance version, developed by Griptonite Games, in which players could control Frodo, Aragorn, Legolas, Gandalf and Éowyn. This version would also feature co-op multiplayer through the Game Link Cable.[17][18] Also on May 16, Ritual Entertainment advertised for staff to work on an unspecified Lord of the Rings game for Windows, to be published by EA. This was presumed to be a port of the PlayStation 2 version.[19] At the E3 event in May 2002, EA made available a brief playable demo of the PlayStation 2 version, featuring gameplay from the final Helm's Deep level, with Aragorn as the playable character.[20] A non-playable demo of the Game Boy Advance version was also made available.[21]

— Scott Evans; producer[15]
In June, EA revealed Stormfront had ninety people working on the game, and confirmed the game would feature levels from both The Fellowship of the Ring and The Two Towers, as well as both the voice acting and physical likenesses of the actors from the films. Additionally, everything from entire sets and locations to individual weapons and props were being recreated in the game, which was running on a modified version of the Legend of Alon D'argame engine, with additional technology provided by EA Redwood Shores. EA also explained they had full copyright clearance to use the films' score and sound effects.[22]
On July 24, EA announced the game would also be released for GameCube. Although it was being developed by Hypnos Entertainment rather than Stormfront, it would be a direct port of the PlayStation 2 version.[23] On August 5, EA cancelled the Windows version when it became apparent that Ritual Entertainment would not be able to have it ready on time.[24]
In September, EA revealed more information about the PlayStation 2 version, including a full list of levels. They also explained the game would feature a series of unlockable 'DVD style extras,' including exclusive interviews with Peter Jackson, Barrie Osborne, Elijah Wood, Ian McKellen, Viggo Mortensen, Orlando Bloom and John Rhys-Davies, which wouldn't be available anywhere else, and which would focus on the making of the game. In total, including footage from the film edited into the game, there would be about forty minutes of FMV content.[25][26]
On October 4, shortly before the release of the PlayStation 2 version of the game, EA announced they would be making a sequel, to be released in roughly twelve months time, which would be closely based on Peter Jackson's as yet incomplete 2003 film The Lord of the Rings: The Return of the King. They also stated they had begun preliminary work on an as yet untitled RPG game based on all three films, slated for release in 2004 (this game would ultimately become The Lord of the Rings: The Third Age).[27] On October 21, the same day the PlayStation 2 version was released in North America, EA announced the game would also be coming to Xbox, set for release around the same time as the GameCube port.[28] As with the GameCube version, the Xbox version would be a direct port of the PlayStation 2 version.[29]
Reception[edit]
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The Lord of the Rings: The Two Towers received 'generally favorable reviews' across all systems; the Game Boy Advance version holds an aggregate score of 78 out of 100 on Metacritic, based on fifteen reviews;[30] the GameCube version 82 out of 100, based on thirteen reviews;[31] the PlayStation 2 version 82 out of 100, based on thirty-two reviews;[32] and the Xbox version 79 out of 100, based on seventeen reviews.[33]
Game Informer's Matthew Kato scored the PlayStation 2 version 9.25 out of 10, calling the gameplay 'every bit as fast and furious as Mark of Kri's, without some of the thinking involved.'[37]IGN's Douglass C. Perry scored it 8.3 out of 10. Although he was critical of the game's length, he declared 'as a game on its own merits, The Two Towers is a solid beat-em-up that's definitely worth owning.'[49]GameSpot's Ryan MacDonald scored it 8.1 out of 10. He too was critical of the length, but called the game 'a traditional action game with a terrific gameplay system that encourages you to battle it out like there's no tomorrow.'[41]GameSpy's Benjamin Turner scored it 3.5 out of 5. He was critical of the FMV footage, and concluded 'The Two Towers isn't the best action game you'll ever play, but it is the best action game based on The Lord of the Rings. For fans looking for a way to play their favorite books or movies, this is the best bet at the moment.'[45]Eurogamer's Kristan Reed scored it 7 out of 10. He had mixed feelings about the integration of film footage; 'the quality of these recreated scenes isn't always as good as it could be, thanks to some less than cutting edge rendering. That said, it's still a nice way of introducing a new scene.' His biggest criticism was that the game was too short, although he praised the 'DVD extras' being linked to level progression. He concluded 'it's fun while it lasts, but requires relatively little skill.'[34]
The PlayStation 2 version also received some non-video game publication attention. For example, The Cincinnati Enquirer's Marc Saltzman scored it 4.5 out of 5, calling it 'a solid pick - especially for players who enjoy nonstop action - that lives up to the expectations set by the movie.'[56]Playboy scored it 88%, saying it 'should appeal to nerdy D&D chicks and foxy fantasy fans alike.'[57]Entertainment Weekly's Geoff Keighly scored it a B+, calling it 'a gaming experience that works with - rather than exploits - the source material.'[58]Maxim's Alex Porter was less impressed, scoring it 6 out of 10, and arguing 'the graphics and sound (enhanced by the actual voices of the movie's stars) [are] well-rendered and intricate [..] but players [will get] bored with repetitive thrusting and parrying.'[59]
GameSpy's William Cassidy scored the Game Boy Advance version 4.5 out of 5, praising the graphics, sound, combat system and the differentiation between the controllable characters. His only complaint was that 'the amount of sometimes pointless wandering.' He called the game 'an engaging, action-packed adventure that admirably re-creates the captivating atmosphere of the films. The characters, the locales, and even the music draw you in and create an exciting experience that will have you playing through the entire quest several times.'[43] IGN's Craig Harris scored it 8 out of 10, comparing it to Diablo and Gaunlet, and praising the co-op mode. He concluded 'even though The Two Towers is far from 'boring,' it does get a little repetitive in its hack-and-slash design.'[47] GameSpot's Frank Provo scored it 7.5 out of 10, writing 'it's mainly a Diablo or Gaunlet clone with story elements from the movie sprinkled throughout. With that in mind, it's surprisingly fun to roam throughout the lands of Middle-earth, slaying orcs and goblins.'[39]
Game Informer's Justin Leeper scored the Xbox version 9.25 out of 10, calling it 'a tremendous game [..] the graphics are outstanding, and the seamless integration between real-time and FMV cutscenes will take your breath away.'[38] GameSpot's Ryan MacDonald scored both the Xbox and the GameCube versions 8 out of 10, calling it 'a traditional hack-and-slash action game that features great gameplay mechanics, stunning visuals, and lots of extras.'[40][42] IGN's Hilary Goldstein scored it 7.6 out of 10, writing 'while The Two Towers is fun, it's not really one of the better action games around. It does nothing new and there are a lot of problems that detract from the experience.' He was critical of the targeting system, the camera, the rigid linearity of each level and the inability to issue commands to AI controlled allies. He also wrote 'the Xbox version is inferior to the sharp and stunning quality of what was found on PS2. There's a ton of texture problems, poor contrast, and less detail than what's found on the PS2. That's not acceptable for a game coming out two months later and on a system that is easier to program for and can churn out incredible graphics with little effort.'[50] GameSpy's David Hodgson scored it 3 out of 5, writing 'with the PlayStation 2 being all 'inferior' to the Xbox's presumed power, and the two months of extra development time, surely E.A. must have added an extra aiming reticule for the archery, increased the frame rate from 30, sculpted a few more polygons on the main heroes and adversaries, and added reflections to the underwater orcs and other badly realized reflections. Well, don't bet on it, Bilbo. There are absolutely no differences between this, the GameCube, and the PlayStation 2 versions.'[46]
Game Informer's Matthew Kato scored the GameCube version 9.25 out of 10, calling it 'a blueprint on how to make a very good movie-based game.'[36] IGN's Douglass C. Perry scored it 8 out of 10. Comparing the game to the PlayStation 2 and Xbox versions, he wrote 'the textures are much more clean, the rough edges are all smoothed out, and the particle lighting effects are even slightly more radiant than before.'[48] GameSpy's David Hodgson scored it 3 out of 5. He was critical of the length, and that it did not improve on the PlayStation 2 version; 'think that the extra two months you waited for the GameCube version of the game allowed E.A. to fix the sometimes-problematic archery aiming, increase the framerate from 30, add extra polygons to the characters and foes, and tweak the water reflections so they actually look realistic? Then you're smoking more pipe-weed than the whole of Hobbiton. There are literally no differences between this, the Xbox, and the PlayStation 2 offerings.'[44]
Sales and awards[edit]
Lord Of The Rings Video Games List Wiki
The game was a huge commercial success, selling almost four million units across all platforms, considerably more than Vivendi Universal Game's The Fellowship of the Ring, which sold just over one million units. The Two Towers also attracted considerably better reviews.[60] By July 2006, the PlayStation 2 version of The Two Towers had sold 1.5 million copies and earned $65 million in the United States. Next Generation ranked it as the 28th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. In the United States, it was the highest-selling Lord of the Rings game released in the 2000s for consoles by July 2006, and the highest-selling version of The Two Towers.[61] The PlayStation 2 version also received a 'Double Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[62] indicating sales of at least 600,000 copies in the United Kingdom.[63] The PlayStation 2 version of the game won 'Outstanding Achievement in Visual Engineering' at the 2003 Academy of Interactive Arts & Sciences.[55]
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References[edit]
Lord Of The Rings Video Games Ps2
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